AI Insights · Timothy · October 2021
Top 5 Insects Games Performance on iOS in the US for Q3 2021
Discover the performance trends of the top 5 insect-themed games on iOS in the US for Q3 2021, including insights on downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the insect-themed gaming category on iOS in the United States. Here’s a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
The Ants: Underground Kingdom
Throughout Q3 2021, this game experienced substantial growth in both revenue and user engagement. Weekly revenue increased steadily, starting from around $8.6K at the end of June and peaking at approximately $149K by the end of September. Weekly downloads showed a significant rise, beginning at 16.2K and reaching a high of nearly 87.6K in the third week of September. Active users also saw a notable increase, growing from 9.6K to over 107K by the end of the quarter.
Bee Factory!
This game maintained a relatively stable revenue stream, with weekly earnings fluctuating between $2.3K and $6.8K. Downloads, however, showed a declining trend, starting at 22.2K at the end of June and dropping to around 10.5K by the end of September. Active users followed a similar pattern, decreasing from 128K to approximately 82.1K over the quarter.
Bee Brilliant
Revenue for this game remained modest, with weekly figures generally staying between $1.4K and $4.5K. Downloads were minimal, with the highest weekly count being only 190. Active users also saw a decline, starting at 345 and ending at 183 by the end of September.
Idle Ants - Simulator Game
This simulator game showed variable revenue, peaking at about $4.9K in late August before dropping significantly to under $50 by the end of September. Downloads saw a high in late August with over 36K, but decreased to around 16.5K by the end of the quarter. Active users peaked at nearly 79.4K in late August, before settling at around 44K by the end of September.
Flutter: Starlight
Revenue for this game was relatively low, with weekly earnings mostly under $3.5K. Downloads fluctuated slightly, with a high of 654 at the end of June and a dip to 210 in early September, before rising again to 584 by the end of the month. Active users demonstrated a slight decline from 5.6K to around 5.2K over the quarter.
For more detailed insights and data, visit Sensor Tower.